JIBBY & PIG BOY

Jibby and Pig Boy models

WIN CONDITION - KILL JIBBY

LORE

Jibby is a science project gone rogue. For decades in a secret underground lab, unspeakable things were tested on Jibby to see what the Ichor could do. One day during a experimentation, Jibby snapped and was able to harness newly formed psionic abilities to mangle the scientist and ultimately killing him. Many years had passed since then as Jibby was unable to break from the chambers that it swims about. To keep itself entertained, Jibby practiced moving objects with it's mind and eventually gaining the skills to puppeteer the dead scientist's body to dance about. It created funny clothes from old experiments on the floor. dressed the scientist up and used it as it's daily entertainment. It gave this new puppet a name, Pig Boy. The psionic hold to command Pig Boy to move about has interesting side effects. The dead body fills up with the very substace that it is powered by, Ichor. The players notice if they beat on Pig Boy they can weaken the hold that JIbby has on it. Once that hold is broken, the Ichor oozes out of the lifeless corpse, allowing the players to scoop up the Ichor remains for themselves.


SPECIAL RULES

Jibby has no facing and does not rotate like the mutants. Jibby will move to new chambers at the end of each round. Chambers are the spots on the outside of the map. Players and Pig Boy cannot move into these chambers.

Pig Boy does not lose HP but does take hits. Count the amount of successful hits and reduce the mental hold that Jibby has on Pig Boy. When the mental hold reaches zero, Pig Boy's body goes limp for a moment as it's Psionic hold is released and Ichor oozes from it's body onto all adjacent spaces on the map.

The Ichor can be used to dismantle Jibby from inside the chambers. Placing Ichor tokens in these chambers can over stimulate the mutant by losing HP or not drawing a Psionics card at the end of the round.


SETUP
1. Place each player in a random zone in any open space
2. Place Pig Boy in a random zone facing any direction.
3. Place Jibby in a random Chamber.
4. Shuffle the Event Deck and Psionics cards and place it on the Mutant Board.
5. Shuffle 10 random Attack Cards and then add the appropriate level 2 and 3 cards to the deck and place it on the Attack Board.
6. Place a marker on Psionic Hold (the level mutant you are battling).
7. Add one Pig Boy turn order card to the turn order deck.

ORDER OF OPERATIONS
1. Draw an Event Card.
2. Shuffle and reveal the turn order cards.
3. Players and enemies take their turn then flips their turn order card over.
4. Move Jibby to a random chamber. If the dice roll is a 0, move it to a chamber of your choice.
5. Draw a Psionics Card.




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