CALYPTOAD

calyptoad model

WIN CONDITION - KILL CALYPTOAD

LORE

Calyptoad and it's tadpoles have been mutated from bathing in the Ichor that has poisoned the marsh. The eyes of Calyptaod and it's tadpole army constantly leak Ichor, infecting the marsh that they inhabit. Ichor will often wash up onto lily pads for the players to collect and use for their benefit. This Ichor seems to have regenerating properties which can increase players AP or HP. The toad's behavior can be rather erratic, leaping into the air and landing on random spaces or disappearing from sight, leaving the tadpoles to do it's bidding. Players will have to outmaneuver tadpoles and position correctly around Calyptoad to have a chance at killing this mutated beast. Once slain, Ernie can use the remains of the mutants to help craft new gear to help players battle bigger enemies and continue research into what is causing these mutations.


SPECIAL RULES

At the beginning of every round, place an Ichor token in a random zone, in a space farthest from all players. If a token is placed on a space occupied by a tadpole, place that token on that enemies token. When a tadpole is killed, gain 1 Ichor token. If there is an ichor token on the enemies token, gain that Ichor token as well. Ichor tokens can only be used on a players turn. The center space is a zone but has no number. Tadpoles have 1hp each.

TADPOLES

Tadpole model

Tadpoles have 1hp each. the max amount of tadpoles that can be on the map at any level is always 5.


SETUP
1. Place an Ichor token on every space on the maps edge.
2. Place Calyptoad in the center zone facing any direction.
3. Place Tadpoles, each in a random zone in any open space.
• Level 1 - 3 Tadpoles
• Level 2 - 4 Tadpoles
• Level 3 - 5 Tadpoles

4. Shuffle 10 Attack Cards and then add the appropriate level 2 and 3 cards to the deck.
5. Place each player in a random zone in any open space.
6. Shuffle the Event Deck and place it on the mutant board.

ORDER OF OPERATIONS
1. Draw an Event Card.
2. Shuffle and reveal the turn order cards.
3. Players and enemies take their turn then flips their turn order card over.
4. Move Jibby to a random chamber. If the dice roll is a 0, move it to a chamber of your choice.
5. Draw a Psionics Card.



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